Patch 2.0.0.442 : Changelog (17/06/2020)

Discussions sur DoW, le jeu, son contenu, c'est ici !
Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.442 : Changelog (17/06/2020)

#1

Message par panteror » 05 février 2020, 20:53

Je tiendrai à jour ce poste avec la liste des changelog de chaque patch :

2.0.0.442
-Fixed an issue where players could level up past max rank and initiate a rank reset
-Fixed an issue where projectile damage was not applied if player was dead when it exploded
-Fixed issue where experimental master server list was not filtering out incomptible server versions
-First time weapon cocking should only play in spawn
-Stamina will now affect the distance a player can jump

2.0.0.428
-Implemented fix for Linux servers treating all players as admin
-Addressed stuttering from crouched target strafing
-Implemented experimental master server list which can be enabled in gamebrowser filters (ping is not supported yet)
-Reduced walk speed by 5% increased run speed by 5%
-Testing reduced STG44 torso damage from 50 to 38 (please join our Discord to discuss)
-Implemented all talk which is bound to RightShift by default
-Enabled basic ClanWar v1 functionality to start/reset/stop (only works for custom servers)

2.0.0.420
-Fixed bug from new spawn invulnerability system where a players first shot outside of spawn did 0 damage
-New spawn protection system:
--If you spawn inside the spawn boundary you will receive spawn invulnerability
--You will lose invuln if you fire your weapon or leave spawn
--Your first shot inside spawn will not do any damage and will remove invulnerability

2.0.0.419
-Fixed bug where rocket could damage team mates if you switched teams
-Increased rate of fire of Webley
-Game will no longer announce when bot leaves game
-Increased CoF on autos/smgs when moving
-Crouch movement speed increased
-Standing recoil is now 10% harder for all weapons
-Crouched recoil is now 10% easier for all weapons
-Sniper no scope accuracy increased
-Reduced sniper sway when crouching/prone
-Bren reload speed increased

2.0.0.414
-Changed Kickstarter backer purchase date from 2016 to any time before January 25th, 2017
-Fixed bug with previous grenade fix where attempting to pick up a grenade would just destroy it

2.0.0.413
-Fixed issue where American flag was showing on Bocage
-XP is now awarded on custom maps
-Fixed crash from presence of incorrect ati.dll in client
-Grenades are no longer given to player if they switch classes multiple times in spawn
-Silver/Gold pistols should show for Kickstarer backers
-Reduced damage of all sub machine guns
-Fixed issue where invalid characters could still be sent to chat
-General gameplay, exploit and collision fixes on Bocage, Carentan, Chateau, Lenin, Riverbed, Torch

Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.414 : Changelog (05/02/2020)

#2

Message par panteror » 06 février 2020, 08:20

2.0.0.414
-Changed Kickstarter backer purchase date from 2016 to any time before January 25th, 2017
-Fixed bug with previous grenade fix where attempting to pick up a grenade would just destroy it

Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.419 : Changelog (09/02/2020)

#3

Message par panteror » 09 février 2020, 21:09

2.0.0.419
-Fixed bug where rocket could damage team mates if you switched teams
-Increased rate of fire of Webley
-Game will no longer announce when bot leaves game
-Increased CoF on autos/smgs when moving
-Crouch movement speed increased
-Standing recoil is now 10% harder for all weapons
-Crouched recoil is now 10% easier for all weapons
-Sniper no scope accuracy increased
-Reduced sniper sway when crouching/prone
-Bren reload speed increased

Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.420 : Changelog (09/02/2020)

#4

Message par panteror » 09 février 2020, 23:12

2.0.0.420
-Fixed bug from new spawn invulnerability system where a players first shot outside of spawn did 0 damage
-New spawn protection system:
--If you spawn inside the spawn boundary you will receive spawn invulnerability
--You will lose invuln if you fire your weapon or leave spawn
--Your first shot inside spawn will not do any damage and will remove invulnerability

Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.428 : Changelog (15/02/2020)

#5

Message par panteror » 15 février 2020, 14:38

2.0.0.428
-Implemented fix for Linux servers treating all players as admin
-Addressed stuttering from crouched target strafing
-Implemented experimental master server list which can be enabled in gamebrowser filters (ping is not supported yet)
-Reduced walk speed by 5% increased run speed by 5%
-Testing reduced STG44 torso damage from 50 to 38 (please join our Discord to discuss)
-Implemented all talk which is bound to RightShift by default
-Enabled basic ClanWar v1 functionality to start/reset/stop (only works for custom servers)

Avatar de l’utilisateur
France panteror
Administrateur
Administrateur
Messages : 529
Inscription : 05 décembre 2016
Localisation : Bordeaux
Âge : 38

Patch 2.0.0.442 : Changelog (17/06/2020)

#6

Message par panteror » 17 juin 2020, 11:07

Après plusieurs semaines sans mise à jour, petit patch correctif, en espérant que d'autres plus importants arrivent.
2.0.0.442
-Fixed an issue where players could level up past max rank and initiate a rank reset
-Fixed an issue where projectile damage was not applied if player was dead when it exploded
-Fixed issue where experimental master server list was not filtering out incomptible server versions
-First time weapon cocking should only play in spawn
-Stamina will now affect the distance a player can jump

Répondre